alpha 2.0
i consider a2.0 to be the REAL start of the games life, a1.0 was just a prototype for movement and such. my motivation is kinda weird so ill work on this game in bursts and then do nothing for months but i finally managed to get a proper showcase of the basic game idea im going for
i had to migrate all of the game from godot 3 to 4, which itself took a while as i was figuring out networking again. i tried to use the multiplayersynchronizer and multiplayerspawner nodes to make my life easier, but it seems like theyre not really suited for a game with a dedicated server, so i went back to how it was before
i added a whole bunch of new shit, most importantly the actual race mechanic of my racing game, reworking physics so it now involves momentum, a level made with my own tileart, a pre-game lobby, reworked death mechanic, etc.
some smaller stuff includes randomized messages on the main menu (with easter eggs), an animated sprite, smoother collision, and a reloading rework to allow you to reload another weapon off-hand
in terms of future plans, i intend to make the server hosting process easier, make the UI and graphics better, have mario kart-style checkpoints to prevent cheating, lapped maps (rather than a sprint to the end), and in the far off future, allow for custom maps
anyways have fun playing this moderately deranged game
Get gunnorun 「グンノルン」
gunnorun 「グンノルン」
your legs are gone, you cant run, you have a gun
Status | In development |
Author | ana_rchy |
Genre | Racing, Shooter |
Tags | 2D, alpha, Godot, Multiplayer, Speedrun |
Languages | English |
More posts
- update a2.5.0Feb 12, 2024
- patch a2.441Jan 24, 2024
- why no update?Jan 22, 2024
- patch a2.44Nov 18, 2023
- patch a2.43Nov 17, 2023
- patch a2.42Oct 16, 2023
- patch a2.411Oct 11, 2023
- update a2.41Oct 10, 2023
- patch a2.401Oct 10, 2023
- update a2.4Oct 09, 2023
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